Q & A: Whips and Chains
Approximate time to read: 5 minutes. What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid response (though I’m not claiming I’m...
View ArticleSymbaroum @ All Rolled Up
Approximate time to read: 2 minutes. All Rolled Up have been around since 2013. Created by my wife and me, our first product—the titular All Rolled Up game roll—was borne out of my desire for a...
View ArticleSymbar – One-Day Special
Approximate time to read: 1 minutes. To celebrate the digital release of Symbar – Mother of Darkness – part 4 of The Throne of Thorns sequence – Free League has made the Core Rules for Symbaroum...
View ArticleStrange Materials
Approximate time to read: 1 minutes. Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s radar before the first session started....
View ArticleThe Promise Reloaded
Approximate time to read: 7 minutes. Troupe play is about the breadth of experience available within a setting, the possibility of approaching a deep and vibrant environment with fresh eyes. In...
View ArticleWhither Davokar?
Approximate time to read: 3 minutes. I’m Not Giving Up, I’m Just Starting OverUnknown When you’ve been around as long as The Iron Pact (more than 5 years gaming in the World of Symbaroum), you hear...
View ArticleYour Chronicle, Your Way
Approximate time to read: 3 minutes. You should remember one thing every time you read an adventure or pick up a campaign book—the writers did not write this book for your group. Before I kick off a...
View ArticleWhere To Start—with Symbaroum?
Approximate time to read: 7 minutes. Your quest has only just begun. Or so your map suggests. But, then again, a quest is such a commitment that might be more than you have made allowance for....
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